Professional Work
![SMS_2_edited.jpg](https://static.wixstatic.com/media/c07b0b_050e9984fa6c4524b4cadfd32683cade~mv2.jpg/v1/crop/x_0,y_50,w_1339,h_791/fill/w_508,h_300,al_c,q_80,usm_0.66_1.00_0.01,enc_avif,quality_auto/SMS_2_edited.jpg)
UNANNOUNCED PROJECT
I loved working at Sony Santa Monica Studios, learning from the talented and humble people who made God of War!
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Systems Design Intern
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Implemented gameplay modules used in actual levels.
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Implemented quests for internal playtesting.
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Pitched ideas, approved for production.
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Converted scripts from LUA to Visual Scripting.
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Summer 2019
Recent Work
![UCSCGPM - GPM_SG Greenlight Pitch Presen](https://static.wixstatic.com/media/c07b0b_1c331f662dde409b985ebc5e3affff82~mv2.png/v1/crop/x_46,y_0,w_1829,h_1080/fill/w_508,h_300,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/UCSCGPM%20-%20GPM_SG%20Greenlight%20Pitch%20Presen.png)
DREAMWALKER [WIP]
Explore fears by diving into people’s psyche.
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Learned how to pitch a game in 3 minutes to industry experts. After two rounds, Dreamwalker has successfully been greenlit. Currently working on this Capstone project!
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Greenlit out of 24 solo pitches.
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Guided overall creative direction.
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#design #code
![ezgif.com-gif-maker.gif](https://static.wixstatic.com/media/c07b0b_6a13c331c4b34c768b7865b6a7125f5e~mv2.gif/v1/fill/w_508,h_285,al_c,usm_0.66_1.00_0.01,pstr/ezgif_com-gif-maker_gif.gif)
ORIGAMI
Transverse through a beautiful origami world a friend.
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I learned about the animation pipeline and the struggles of getting Unity's physics engine to feel right!
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Stop motion animation.
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Co-designed visuals and game.
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Scripted player, physics and collision.
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#design #code #animation
![rainbow particles](https://static.wixstatic.com/media/c07b0b_3d7a696d09b7495b8b48f566386ba071~mv2.gif/v1/fill/w_300,h_300,al_c,usm_0.66_1.00_0.01,pstr/GIF_RainbowJet_gif.gif)
RAINBOW DREAMS
Relax in a soothing world of rainbow.
Even though I'm not a programmer, I wanted to learn how emulate physic forces using vector math. This is the first of many learning experiments on procedural generation.
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Designed and implemented everything.
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Programmed physics without a game engine.
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#design #code #physics
![CatWalk_GIF.gif](https://static.wixstatic.com/media/c07b0b_736ae6e7dbae463ca66e92b81e0e35ca~mv2.gif/v1/fill/w_485,h_300,al_c,usm_0.66_1.00_0.01,pstr/CatWalk_GIF_gif.gif)
CATWALK
Survive the brutal cat modeling industry. Made in 100h for ExtraCredits Game Jam 2019.
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I love Game Jams because it really pushes me to scope well! Feature creep anyone? I love entering the hyper focus flow state and the challenge of a tight time frame.
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Lead a team of four
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Guided overall creative direction.
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Designed UI, art.
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#design #code #UI