Professional Work

UNANNOUNCED PROJECT
I loved working at Sony Santa Monica Studios, learning from the talented and humble people who made God of War!
Systems Design Intern
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Implemented gameplay modules used in actual levels.
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Implemented quests for internal playtesting.
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Pitched ideas, approved for production.
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Converted scripts from LUA to Visual Scripting.
Summer 2019
Recent Work

DREAMWALKER [WIP]
Explore fears by diving into people’s psyche.
Learned how to pitch a game in 3 minutes to industry experts. After two rounds, Dreamwalker has successfully been greenlit. Currently working on this Capstone project!
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Greenlit out of 24 solo pitches.
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Guided overall creative direction.
#design #code

RAINBOW DREAMS
Relax in a soothing world of rainbow.
Even though I'm not a programmer, I wanted to learn how emulate physic forces using vector math. This is the first of many learning experiments on procedural generation.
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Designed and implemented everything.
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Programmed physics without a game engine.
#design #code #physics

CATWALK
Survive the brutal cat modeling industry. Made in 100h for ExtraCredits Game Jam 2019.
I love Game Jams because it really pushes me to scope well! Feature creep anyone? I love entering the hyper focus flow state and the challenge of a tight time frame.
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Lead a team of four
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Guided overall creative direction.
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Designed UI, art.
#design #code #UI
Other Professional Work
Path of Exile

Product Manager
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Designed progression milestones for race events.
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Designed promotions.
Mstar Online
Product Manager
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Designed in-game events, reward mechanisms.
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Designed and balanced loot drops.
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Designed tournament system.