Professional Work
UNANNOUNCED PROJECT
I loved working at Sony Santa Monica Studios, learning from the talented and humble people who made God of War!
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Systems Design Intern
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Implemented gameplay modules used in actual levels.
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Implemented quests for internal playtesting.
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Pitched ideas, approved for production.
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Converted scripts from LUA to Visual Scripting.
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Summer 2019
Recent Work
DREAMWALKER [WIP]
Explore fears by diving into people’s psyche.
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Learned how to pitch a game in 3 minutes to industry experts. After two rounds, Dreamwalker has successfully been greenlit. Currently working on this Capstone project!
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Greenlit out of 24 solo pitches.
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Guided overall creative direction.
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#design #code
ORIGAMI
Transverse through a beautiful origami world a friend.
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I learned about the animation pipeline and the struggles of getting Unity's physics engine to feel right!
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Stop motion animation.
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Co-designed visuals and game.
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Scripted player, physics and collision.
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#design #code #animation
RAINBOW DREAMS
Relax in a soothing world of rainbow.
Even though I'm not a programmer, I wanted to learn how emulate physic forces using vector math. This is the first of many learning experiments on procedural generation.
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Designed and implemented everything.
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Programmed physics without a game engine.
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#design #code #physics
CATWALK
Survive the brutal cat modeling industry. Made in 100h for ExtraCredits Game Jam 2019.
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I love Game Jams because it really pushes me to scope well! Feature creep anyone? I love entering the hyper focus flow state and the challenge of a tight time frame.
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Lead a team of four
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Guided overall creative direction.
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Designed UI, art.
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#design #code #UI