Co-designed health, looting and battle system.
Identified actionable insights and key issues per playtest iteration.
Balanced damage and healing abilities.
Mods for the deck-building game Dominion to make it more chaotic and aggressive. Done by adding a heal phase to the core loop and increasing incentive for players to kill each other.
We added counter spells, damage multipliers and revives worked. This enabled counter builds, nuke builds and balanced builds,
FULL LIST OF MODS
view in google docs
Hsi Lin, Chris Zhang, Yan Gu, Eunice Lim