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Mstar Online:
Mission & Event Design

Worked with developer NetMarble, and various entertainment agencies to localize Mstar Online in Singapore and Malaysia.

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The SAM server has merged with the Taiwan server.

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GENRE: K-pop, music game
PLATFORM: PC, online
 

COMPANY

Garena Pte Ltd

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JOB TITLE

Product Manager​

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RESPONSIBILITIES

I was responsible for live operations. Most of my time went to designing live events and coordinating teams to implement these updates in biweekly patches. I brought 4 major patches to the game.

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I really enjoyed my time working on Mstar Online. It was a lot of work to bring the game up to date and iron out all the kinks, but it was worth all the effort to make my players happy.

Mstar_NewYearEvent1.jpg

Loot-drop event

Goal: increase active players, PCU

 

HOW I CHOSE THE PRIZES

I first classified the 3000 items using the following traits

  • utility vs. cosmetic

  • useful for early progression vs. late game

  • expected impact on virtual economy's balance

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To ensure that the prizes catered to a variety of players, I also identified player profiles

  • Players who liked the pet system

  • Players who liked the housing system

  • Players who liked the dress-up system

  • Players who wanted higher stats

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With this loot box prize variety, I wanted to introduce and entice players who weren't using some of the other systems to try them out.

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WHAT WENT WRONG

Unfortunately, some players would play solo in locked rooms to farm these boxes. Although PCU and active users increased, I did not achieve my secondary goal of social interaction.

 

Following this, I designed other events to be more socially inclusive such as BINGO and KING OF KINGS:

Examples of events I designed

Bingo Event

I designed a BINGO styled event for players. I designed tasks to cover different features of the game, giving players freedom and also encouraging players to try out other parts of the game.

Tournament

I designed and implemented a double-elimination style online tournament. Although Mstar Online is positioned as a largely casual game in other servers, the game mechanics are skill required competitive game. I built a competitive niche, recognizing and rewarding skilled players. The event did so well, it became a seasonal tournament.

Promotion

I wanted to give users back more value than they spent using coupons. Coupons also allow players to try out a whole new outfit, which may convert to sales.

Garena Carnival 2015
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