Mission & Event Design
The SAM server has merged with the Taiwan server.
GENRE: K-pop, music game
PLATFORM: PC, online
I was responsible for live operations. Most of my time went to designing live events and coordinating teams to implement these updates in biweekly patches. I brought 4 major patches to the game.
I really enjoyed my time working on Mstar Online. It was a lot of work to bring the game up to date and iron out all the kinks, but it was worth all the effort to make my players happy.
Goal: increase active players, PCU
HOW I CHOSE THE PRIZES
I first classified the 3000 items using the following traits
utility vs. cosmetic
useful for early progression vs. late game
expected impact on virtual economy's balance
To ensure that the prizes catered to a variety of players, I also identified player profiles
Players who liked the pet system
Players who liked the housing system
Players who liked the dress-up system
Players who wanted higher stats
With this loot box prize variety, I wanted to introduce and entice players who weren't using some of the other systems to try them out.
WHAT WENT WRONG
Unfortunately, some players would play solo in locked rooms to farm these boxes. Although PCU and active users increased, I did not achieve my secondary goal of social interaction.
Following this, I designed other events to be more socially inclusive such as BINGO and KING OF KINGS: