About Me
I'm a lover of game design and math with a focus on systems and spreadsheets.
Currently enrolled in UCSC Game Masters with 1.5 years of experience in online free-to-play PC games, and soon to be a Systems Designer intern with Sony Santa Monica Studios.
I will be glad to geek out on expected values, balancing loops, AI, vectors, macroeconomics, most things really! I'm always excited to learn.
Professional Work
Path of Exile
Product Manager
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Designed progression milestones for race events
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Designed promotions
Mstar Online
Product Manager
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Designed in-game events, reward mechanisms
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Designed and balanced loot drops
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Designed tournament system
Game Jams
CatWalk

Survive the cat modeling industry. Made in 100h for ExtraCredits Game Jam 2019.
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Lead a team of four.
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Guided overall creative direction.
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Designed debt system, event system and UI.
Trying to express the brutal reality of the modeling industry.
Fishy Signals

Made in 1 day for One Button Game Jam 2018.
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Designed UI and rocks.
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Scripted Morse code parsing in C#.
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Created Voxel art assets.
Rainbow Dreams

Relax in a soothing world of rainbow. Even though I'm not a programmer, I wanted to learn how vector math and physics systems work to better understand game engine.
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Designed interactive particle systems.
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Programmed particles without a game engine.
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Designed different vector acceleration formulas.
Little Red Riding Hood

A hilarious "Machocore" game where your legs get blown off.
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Scripted the mines, damage, heal and respawn.
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Designed forest levels, heal system.
Prototypes
DJ Visualizer
Be a DJ! Different keys play different EDM sounds! One of my first solo projects, in this I focused on learning sound design.
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Designed procedurally generated visuals.
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Scripted ADSR sound envelopes.
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Programmed using the Minim library.