I'm a lover of game design and math with a focus on systems and spreadsheets.
Currently enrolled in UCSC Game Masters with 1.5 years of experience in online free-to-play PC games, and soon to be a Systems Designer intern with Sony Santa Monica Studios.
I will be glad to geek out on expected values, balancing loops, AI, vectors, macroeconomics, most things really! I'm always excited to learn.
Path of Exile
Designed progression milestones for race events
Designed in-game events, reward mechanisms
Designed and balanced loot drops
Designed tournament system
Survive the cat modeling industry. Made in 100h for ExtraCredits Game Jam 2019.
Lead a team of four.
Guided overall creative direction.
Designed debt system, event system and UI.
Trying to express the brutal reality of the modeling industry.
Relax in a soothing world of rainbow. Even though I'm not a programmer, I wanted to learn how vector math and physics systems work to better understand game engine.
Designed interactive particle systems.
Programmed particles without a game engine.
Designed different vector acceleration formulas.