Hi, my name's Eunice and I'm a technical game designer with a special passion in systems and spreadsheets! :D Welcome to my portfolio!
Professional Work
UNANNOUNCED PROJECT
I loved working at Sony Santa Monica Studios, learning from the talented and humble people who made God of War! Sadly, can't say too much because of Non-Disclosure Agreement.
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Systems Design Intern
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Implemented core gameplay modules used in all levels.
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Implemented main quests end-to-end from script to UI.
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Pitched ideas to Creative Director, approved for production.
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Converted scripts from LUA to Visual Scripting.
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Summer 2019
#design #scripting
Passion Projects
Here are some highlights! To see more, visit my itch.io!
Dreamwalker: Tilt Worlds
Explore fears by diving into people’s psyche. Protect children from their nightmares, based on true stories.
Available on Google Play Store and Apple App Store
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Led a team of 5 for six months.
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Guided overall creative direction.
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Co-designed and scripted gameplay levels.
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Drew 2D sprite sheet animations.
2019-2020
#design #code #animation
Chibi Oufitter
Create your own character, or hit the randomize button for a laugh! A mobile-friendly, casual, dress-up game to alleviate some of that stay-home restlessness. #staySafe
Even though I'm not a programmer, I wanted to learn advanced coding patterns and a small project like this was perfect for it!
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Solo development.
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Scripted modular code centered on Scriptable Objects.
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Drew and optimized 200+ sprites.
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Daily updates based on a player-driven feature roadmap.
2020
#design #code #art
Perish Alive
Upgrade your Cogwhale in this real-time strategy resource management game! Started as a 72h game jam for Ludum Dare.
I had great fun balancing Perish Alive's economy! Credits to amazing my teammates in Greece!
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2020
#design #animation #art
ORIGAMI
Transverse through a beautiful origami world a friend.
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I learned about the animation pipeline and the struggles of getting Unity's physics engine to feel right! Created from the prompts "Fold" and "Carry"!
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2019
#design #code #animation
VILLAGE
I am extremely fascinated by the possibilities of procedural generation! This is just one of my many experiments!
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Scripted cellular automata procedural map generator.
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Scripted dynamic runtime navigation meshes.
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Designed and scripted multiple creep waves.
2019
#design #code
CATWALK
Survive the brutal cat modeling industry. Made in 100h for ExtraCredits Game Jam 2019.
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I love Game Jams because it really pushes me to scope well! Feature creep anyone? I love entering the hyper focus flow state and the challenge of a tight time frame.
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Lead a team of four
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Guided overall creative direction.
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Designed UI, art, economy and debt system.
2019
#design #code #UI
Other Professional Work
This section is for job responsibilities within the game industry, but not as a game designer.
Path of Exile
Mstar Online
Product Manager
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Designed in-game events, reward mechanisms.
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Designed and balanced loot drops.
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Designed tournament system.