Hi, my name's Eunice and I'm a technical game designer with a special passion in systems and spreadsheets! :D Welcome to my portfolio!
Professional Work
God of War: Ragnarok
I loved working with everyone at Sony Santa Monica Studios! It was an honour to learn from such a humble and talented team.
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Systems Design Associate, 2020
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Design and implement loot reward schedules such as chests, breakables and health pick ups, working closely with Level to ensure a flawless player experience.
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Implement resources, equipment, currencies, main quests and side quests.
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Utilize visual and text-based scripting to build progression content that ranges from straightforward text entry to highly complex scripted scenarios.
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Use VBA to write parsing tools for automating data entry and reducing the team's overall workload.
Passion Projects
Here are some highlights! To see more, visit my itch.io!
Dreamwalker: Tilt Worlds
Explore fears by diving into people’s psyche in this tilt-to-move game. Protect children from nightmares. Based on true stories.
Available on Google Play Store and Apple App Store
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Team Lead/Lead Designer​, 2019 - 2020
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Guided overall creative direction of a team of 5.
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Co-designed and scripted gameplay levels using C#
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Created hand-drawn sprite sheet animations.
Chibi Oufitter
Create your own character, or hit the randomize button for a laugh! A mobile-friendly, casual, dress-up game to alleviate some of that stay-home restlessness. #staySafe
Even though I'm not a programmer, I wanted to learn advanced coding patterns and a small project like this was perfect for it!
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Solo, 2020
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Scripted modular code and serialization in C#.
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Drew and optimized 400+ sprites.
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Updates based on a player-driven feature roadmap.
Perish Alive
Upgrade your Cogwhale in this real-time strategy resource management game! Started as a 72h game jam for Ludum Dare.
I had great fun balancing Perish Alive's economy! Credits to amazing my teammates in Greece!
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Systems Designer/Artist, 2020
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Designed and balanced progression using affective-states.
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Drew and procedurally animated whale and crew using C#.
ORIGAMI
Transverse through a beautiful origami world a friend.
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I learned about the animation pipeline and the struggles of getting Unity's physics engine to feel right! Created from the prompts "Fold" and "Carry"!
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Technical Game Designer, 2019
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Co-designed visuals, game and stop motion animation.
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Scripted player, physics and collision using C#
VILLAGE
I am extremely fascinated by the possibilities of procedural generation! This is just one of my many experiments!
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Technical Game Designer, 2019
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Scripted cellular automata procedural map generator in C#.
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Scripted dynamic runtime navigation meshes.
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Designed and scripted multiple creep waves.
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CATWALK
Survive the brutal cat modeling industry. Made in 100h for ExtraCredits Game Jam 2019.
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I love Game Jams because it really pushes me to scope well! Feature creep anyone? I love entering the hyper focus flow state and the challenge of a tight time frame.
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Designer, 2019​
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Designed UI, art, economy and debt system.
Other Professional Work
This section is for job responsibilities within the game industry, but not as a game designer.
Path of Exile
Product Manager
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Designed progression milestones for race events.
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Designed promotions.
Mstar Online
Product Manager
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Designed in-game events, reward mechanisms.
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Designed and balanced loot drops.
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Designed tournament system.