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Hi, my name's Eunice and I'm a technical game designer with a special passion in systems and spreadsheets! :D Welcome to my portfolio!

Professional Work

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God of War: Ragnarok

I loved working with everyone at Sony Santa Monica Studios! It was an honour to learn from such a humble and talented team.

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Systems Design Associate, 2020

  • Design and implement loot reward schedules such as chests, breakables and health pick ups, working closely with Level to ensure a  flawless player experience.

  • Implement resources, equipment, currencies, main quests and side quests.

  • Utilize visual and text-based scripting to build progression content that ranges from straightforward text entry to highly complex scripted scenarios.

  • Use VBA to write parsing tools for automating data entry and reducing the team's overall workload.

Passion Projects

Here are some highlights! To see more, visit my itch.io!

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Dreamwalker: Tilt Worlds

Explore fears by diving into people’s psyche in this tilt-to-move game. Protect children from nightmares. Based on true stories.

Available on Google Play Store and Apple App Store

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Team Lead/Lead Designer​, 2019 - 2020

  • Guided overall creative direction of a team of 5.

  • Co-designed and scripted gameplay levels using C#

  • Created hand-drawn sprite sheet animations.

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Chibi Oufitter

Create your own character, or hit the randomize button for a laugh! A mobile-friendly, casual, dress-up game to alleviate some of that stay-home restlessness. #staySafe

Even though I'm not a programmer, I wanted to learn advanced coding patterns and a small project like this was perfect for it!

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Solo, 2020

  • Scripted modular code and serialization in C#.

  • Drew and optimized 400+ sprites.

  • Updates based on a player-driven feature roadmap.

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Perish Alive

Upgrade your Cogwhale in this real-time strategy resource management game! Started as a 72h game jam for Ludum Dare.


I had great fun balancing Perish Alive's economy! Credits to amazing my teammates in Greece!

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Systems Designer/Artist, 2020

  • Designed and balanced progression using affective-states.

  • Drew and procedurally animated whale and crew using C#.

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ORIGAMI

Transverse through a beautiful origami world a friend.

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I learned about the animation pipeline and the struggles of getting Unity's physics engine to feel right! Created from the prompts "Fold" and "Carry"!

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Technical Game Designer, 2019

  • Co-designed visuals, game and stop motion animation.

  • Scripted player, physics and collision using C#

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VILLAGE

I am extremely fascinated by the possibilities of procedural generation! This is just one of my many experiments!

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Technical Game Designer, 2019

  • Scripted cellular automata procedural map generator in C#.

  • Scripted dynamic runtime navigation meshes.

  • Designed and scripted multiple creep waves.

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CATWALK

Survive the brutal cat modeling industry. Made in 100h for ExtraCredits Game Jam 2019.

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I love Game Jams because it really pushes me to scope well! Feature creep anyone? I love entering the hyper focus flow state and the challenge of a tight time frame.

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Designer, 2019​

  • Designed UI, art, economy and debt system.

Other Professional Work

This section is for job responsibilities within the game industry, but not as a game designer.

Path of Exile

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Product Manager

  • Designed progression milestones for race events.

  • Designed promotions.

Mstar Online

2D Art

Product Manager

  • Designed in-game events, reward mechanisms.

  • Designed and balanced loot drops.

  • Designed tournament system.

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