Hi, my name's Eunice and I'm a game designer with a special passion in systems and spreadsheets! :D Welcome to my portfolio!

Professional Work


I loved working at Sony Santa Monica Studios, learning from the talented and humble people who made God of War! Sadly, can't say too much because of Non-Disclosure Agreement.

Systems Design Intern

  • Implemented core gameplay modules used in all levels.

  • Implemented main quests end-to-end from script to UI.

  • Pitched ideas to Creative Director, approved for production.

  • Converted scripts from LUA to Visual Scripting.

Summer 2019
#design #scripting

Recent Work


Explore fears by diving into people’s psyche. Protect children from their nightmares, based on true stories.

Available on Google Play Store and Apple App Store

  • Guided overall creative direction.

  • Co-designed and scripted gameplay levels.

  • Drew 2D sprite sheet animations.

#design #code #animation


Transverse through a beautiful origami world a friend.

I learned about the animation pipeline and the struggles of getting Unity's physics engine to feel right!

  • Stop motion animation.

  • Co-designed visuals and game.

  • Scripted player, physics and collision.

#design #code #animation


I am extremely fascinated by the possibilities of procedural generation! This is just one of my many experiments!

  • Scripted cellular automata procedural map generator.

  • Scripted dynamic runtime navigation meshes.

  • Designed and scripted multiple creep waves.

#design #code


Relax in a soothing world of rainbow.


Even though I'm not a programmer, I wanted to learn how emulate physic forces using vector math. This is the first of many learning experiments on procedural generation.

  • Designed and implemented everything.

  • Programmed physics without a game engine.

#design #code #physics


Survive the brutal cat modeling industry. Made in 100h for ExtraCredits Game Jam 2019.

I love Game Jams because it really pushes me to scope well! Feature creep anyone? I love entering the hyper focus flow state and the challenge of a tight time frame.

  • Lead a team of four

  • Guided overall creative direction.

  • Designed UI, art, economy and debt system.

#design #code #UI

Other Professional Work

This section is for non-game design roles, but still within the game industry.

This section is for non-game design roles, but still within the game industry.

Path of Exile

Product Manager

  • Designed progression milestones for race events.

  • Designed promotions.

Mstar Online

Product Manager

  • Designed in-game events, reward mechanisms.

  • Designed and balanced loot drops.

  • Designed tournament system.