Hi, my name's Eunice and I'm a technical game designer with a special passion in systems and spreadsheets! :D Welcome to my portfolio!
the next GOD OF WAR
I loved working with everyone at Sony Santa Monica Studios! It was an honour to learn from such a humble and talented team. Can't say much due to the Non-Disclosure Agreement.
Systems Design Associate, 2020
Design and implement loot placements, working closely with Level Designers to ensure engaging reward schedules.
Implement resources, equipment, currencies and quests.
Utilize visual and text-based scripting to build progression content that ranges from straightforward text entry to highly complex scripted scenarios.
Here are some highlights! To see more, visit my itch.io!
Dreamwalker: Tilt Worlds
Explore fears by diving into people’s psyche in this tilt-to-move game. Protect children from nightmares. Based on true stories.
Available on Google Play Store and Apple App Store
Team Lead/Lead Designer, 2019 - 2020
Guided overall creative direction of a team of 5.
Co-designed and scripted gameplay levels using C#
Created hand-drawn sprite sheet animations.
Create your own character, or hit the randomize button for a laugh! A mobile-friendly, casual, dress-up game to alleviate some of that stay-home restlessness. #staySafe
Even though I'm not a programmer, I wanted to learn advanced coding patterns and a small project like this was perfect for it!
Scripted modular code and serialization in C#.
Drew and optimized 400+ sprites.
Updates based on a player-driven feature roadmap.
Upgrade your Cogwhale in this real-time strategy resource management game! Started as a 72h game jam for Ludum Dare.
I had great fun balancing Perish Alive's economy! Credits to amazing my teammates in Greece!
Systems Designer/Artist, 2020
Designed and balanced progression using affective-states.
Drew and procedurally animated whale and crew using C#.
Transverse through a beautiful origami world a friend.
I learned about the animation pipeline and the struggles of getting Unity's physics engine to feel right! Created from the prompts "Fold" and "Carry"!
Technical Game Designer, 2019
Co-designed visuals, game and stop motion animation.
Scripted player, physics and collision using C#
I am extremely fascinated by the possibilities of procedural generation! This is just one of my many experiments!
Technical Game Designer, 2019
Scripted cellular automata procedural map generator in C#.
Scripted dynamic runtime navigation meshes.
Designed and scripted multiple creep waves.
Survive the brutal cat modeling industry. Made in 100h for ExtraCredits Game Jam 2019.
I love Game Jams because it really pushes me to scope well! Feature creep anyone? I love entering the hyper focus flow state and the challenge of a tight time frame.
Designed UI, art, economy and debt system.
Other Professional Work
This section is for job responsibilities within the game industry, but not as a game designer.
Path of Exile
Designed progression milestones for race events.
Designed in-game events, reward mechanisms.
Designed and balanced loot drops.
Designed tournament system.