Hi, my name's Eunice and I'm a technical game designer with a special passion in systems and spreadsheets! :D Welcome to my portfolio!

Professional Work


I loved working at Sony Santa Monica Studios, learning from the talented and humble people who made God of War! Sadly, can't say too much because of Non-Disclosure Agreement.

Systems Design Intern

  • Implemented core gameplay modules used in all levels.

  • Implemented main quests end-to-end from script to UI.

  • Pitched ideas to Creative Director, approved for production.

  • Converted scripts from LUA to Visual Scripting.

Summer 2019
#design #scripting

Passion Projects

Here are some highlights! To see more, visit my itch.io!

Dreamwalker: Tilt Worlds

Explore fears by diving into people’s psyche. Protect children from their nightmares, based on true stories.

Available on Google Play Store and Apple App Store

  • Led a team of 5 for six months.

  • Guided overall creative direction.

  • Co-designed and scripted gameplay levels.

  • Drew 2D sprite sheet animations.



#design #code #animation

Chibi Oufitter

Create your own character, or hit the randomize button for a laugh! A mobile-friendly, casual, dress-up game to alleviate some of that stay-home restlessness. #staySafe


Even though I'm not a programmer, I wanted to learn advanced coding patterns and a small project like this was perfect for it!

  • Solo development.

  • Scripted modular code centered on Scriptable Objects.

  • Drew and optimized 200+ sprites.

  • Daily updates based on a player-driven feature roadmap.



#design #code #art

Perish Alive

Upgrade your Cogwhale in this real-time strategy resource management game! Started as a 72h game jam for Ludum Dare.

I had great fun balancing Perish Alive's economy! Credits to amazing my teammates in Greece!

  • Designed progression using affective-states.

  • Drew and procedurally animated whale and crew.


#design #animation #art


Transverse through a beautiful origami world a friend.

I learned about the animation pipeline and the struggles of getting Unity's physics engine to feel right! Created from the prompts "Fold" and "Carry"!

  • Stop motion animation.

  • Co-designed visuals and game.

  • Scripted player, physics and collision.



#design #code #animation


I am extremely fascinated by the possibilities of procedural generation! This is just one of my many experiments!

  • Scripted cellular automata procedural map generator.

  • Scripted dynamic runtime navigation meshes.

  • Designed and scripted multiple creep waves.


#design #code


Survive the brutal cat modeling industry. Made in 100h for ExtraCredits Game Jam 2019.

I love Game Jams because it really pushes me to scope well! Feature creep anyone? I love entering the hyper focus flow state and the challenge of a tight time frame.

  • Lead a team of four

  • Guided overall creative direction.

  • Designed UI, art, economy and debt system.



#design #code #UI

Other Professional Work

This section is for job responsibilities within the game industry, but not as a game designer.

Path of Exile

Product Manager

  • Designed progression milestones for race events.

  • Designed promotions.

Mstar Online

Product Manager

  • Designed in-game events, reward mechanisms.

  • Designed and balanced loot drops.

  • Designed tournament system.