Hi, my name's Eunice and I'm a game designer with a special passion in systems and spreadsheets! :D Welcome to my portfolio!

Professional Work

UNANNOUNCED PROJECT

I loved working at Sony Santa Monica Studios, learning from the talented and humble people who made God of War! Sadly, can't say too much because of Non-Disclosure Agreement.

Systems Design Intern

  • Implemented core gameplay modules used in all levels.

  • Implemented main quests end-to-end from script to UI.

  • Pitched ideas to Creative Director, approved for production.

  • Converted scripts from LUA to Visual Scripting.

Summer 2019
#design #scripting

Recent Work

DREAMWALKER Tilt Worlds

Explore fears by diving into people’s psyche. Protect children from their nightmares, based on true stories.
 

Available on Google Play Store and Apple App Store

  • Guided overall creative direction.

  • Co-designed and scripted gameplay levels.

  • Drew 2D sprite sheet animations.

#design #code #animation

ORIGAMI

Transverse through a beautiful origami world a friend.

I learned about the animation pipeline and the struggles of getting Unity's physics engine to feel right!

  • Stop motion animation.

  • Co-designed visuals and game.

  • Scripted player, physics and collision.

#design #code #animation

VILLAGE

I am extremely fascinated by the possibilities of procedural generation! This is just one of my many experiments!

  • Scripted cellular automata procedural map generator.

  • Scripted dynamic runtime navigation meshes.

  • Designed and scripted multiple creep waves.

#design #code

RAINBOW DREAMS

Relax in a soothing world of rainbow.

 

Even though I'm not a programmer, I wanted to learn how emulate physic forces using vector math. This is the first of many learning experiments on procedural generation.

  • Designed and implemented everything.

  • Programmed physics without a game engine.

#design #code #physics

CATWALK

Survive the brutal cat modeling industry. Made in 100h for ExtraCredits Game Jam 2019.

I love Game Jams because it really pushes me to scope well! Feature creep anyone? I love entering the hyper focus flow state and the challenge of a tight time frame.

  • Lead a team of four

  • Guided overall creative direction.

  • Designed UI, art, economy and debt system.

#design #code #UI

Other Professional Work

This section is for non-game design roles, but still within the game industry.

This section is for non-game design roles, but still within the game industry.

Path of Exile

Product Manager

  • Designed progression milestones for race events.

  • Designed promotions.

Mstar Online

Product Manager

  • Designed in-game events, reward mechanisms.

  • Designed and balanced loot drops.

  • Designed tournament system.